top of page
Search
Writer's pictureBodyNodes Team

First Animation on Blender

Hello everyone! I am very happy to show you the first ever official animation on Blender made with the BodyNodes sensors:

This video showcases the first animation made on Blender with the Bodynodes sensors. Along with the animation you'll see the problems and the major achievements made on the software to make the animation better better and better. By the end of the animation you'll see the results of the latest version of the blender host bodynodes software.


It took almost 1 year to get this animation. But the most of the time was used for the development of the software to make the life of an animator easier. With the latest version it take no more than 2 hours to create a very realistic animation of 20/30 seconds with very fast movements (punches and falling down are shown here).


This is a major achievement and sets the direction for the bodynodes to be used for animation. Unfortunately I am not a good storyteller or model creator. The only thing I can currently offer is extremely realistic body movement with little and almost no effort.


So that's what I am going to do. I will start working an making armature animations for others to use. And therefore this year I will concentrate in creating assets for Unity and hopefully someone will pay for it.


You can find the same file I used to create the animation on the GitHub repo: https://github.com/ManuDev9/body-nodes-host

3 views0 comments

Recent Posts

See All

Comments


bottom of page